

Telecom equipment makers, such as Ciena, have been delivering terrific results and robust guidance of late and so it is not surprising that Flextronics is also expecting further improvements. and around the world and more data centers are built, this segment should continue to benefit. As telecom carriers roll out faster networks in the U.S. The Integrated Network Solutions segment, accounting for 44% of revenue, is benefiting from positive trends in telecom and networking. Flextronics witnessed strong demand from medical and automotive end markets and is on track to exceed $3 billion in revenue in the current fiscal year from this segment. The High Reliability Solutions segment, which includes the above-mentioned businesses, grew 20% in the previous quarter from last year. In addition to these catalysts, Flextronics' medical, automotive, and defense and aerospace businesses have been providing robust growth. Hence, it's pretty clear that Flextronics has strong tailwinds behind it and investors are counting on the shipments of these marquee devices to drive revenue. For instance, as reported by GamesIndustry International, Baird analyst Colin Sebastian is of the opinion that the Xbox One's shipments might be two to three times greater than the PS4. That's probably why analysts appear to be more positive about the prospects of the Xbox One as compared to the PS4. Moves like these, and also the fact that Microsoft boosted the GPU of the console as well, seem to have put the Xbox One back into the good graces of gamers. Microsoft bungled the launch earlier this year and it had to backtrack on its requirement of gamers connecting to the Internet at least once a day. Microsoft's console refresh comes after eight years and the company is going all out after Sony's PlayStation 4.

TOP MUSIC ARTISTS 2015 DATA DRIVER
Then there's the Xbox One, which is expected to be another driver and help Flextronics achieve above-average growth rates over the next few quarters. With Flextronics being a key partner in Google's Motorola venture, the success of the Moto X and future devices will be an advantage for the contract electronics manufacturer. The Moto X has been well-received and the fact that it is available on all five major carriers in the U.S. Google is focusing on the "Made in the USA" theme for the Moto X and as The Wall Street Journal reports, Google might spend more than $500 million to market the device across the world. The Moto X is the first phone from Google since its Motorola acquisition and the company has been shipping 100,000 new phones every week from a facility near Dallas.Īlso, as reported by Reuters, Motorola management states that Flextronics' Texas facility is capable of producing "tens of millions" of phones a year, depending on demand. The high velocity solutions business was up 31% sequentially in the previous quarter on the back of the Google/Motorola partnership and another 25%-30% improvement is expected in the ongoing quarter. These are probably the reasons why Flextronics called for greater-than-expected growth in its high velocity business. Perhaps the most startling revelation? Apple Music cut its artist revenue in half after transitioning from Beats, which it bought last year.Flextronics has been enjoying great catalysts of late - it is assembling Google's Moto X smartphone and also Microsoft's Xbox. Spotify and Apple Music are neck and neck. Google Play pays artists the most, quickly followed by Jay-Z’s recently acquired streaming service Tidal, which is expected given its “by artists for artists” platform. The chart is most useful when simply comparing the artist revenue per play. For example, in order for an artist to survive on Spotify sales, he or she needs 2% of its 75 million users–that’s around 1.5 million users–to play their track per month. minimum wage, which McCandless approximates to $1,260 per month (the federal baseline for minimum wage is $7.25/hour but it varies by state). The right side puts that information into context by showing what percentage of the total number of users is needed in order for artists to earn the U.S. $.0011) with the number of people who use the service (i.e. Spotify) and the amount of revenue it pay their artists per play (i.e.

On the left side of the chart, a line graph connects the streaming service (i.e. Now, a new infographic from David McCandless at Information Is Beautiful attempts to clarify streaming music’s murky financial backwaters.
